Node XR vs Bodyswaps
Node XR is the no-code alternative to Bodyswaps for teams that need to author their own scenarios, not buy a fixed catalogue.
Feature comparison
The honest side-by-side.
| Feature | Node XR | Bodyswaps |
|---|---|---|
| No-code drag-and-drop authoring | Limited | |
| 360° video and VR scenarios | Varies | |
| AI-assisted scenario generation | No | |
| Branching decisions and assessment | Partial | |
| SCORM 1.2 + xAPI export | Varies | |
| Immersive wall deployment | No | |
| Meta Quest, desktop, tablet, mobile: one build | Varies | |
| UK data residency + Cyber Essentials Plus | Varies | |
| Free sandbox (no credit card) | No | |
| Transparent pricing | Quote-only |
Comparison is based on each vendor's public documentation as of July 2026. Something wrong? Let us know.
Node XR vs Bodyswaps, answered.
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Bodyswaps licenses a ready-made library of VR soft-skills modules — polished, but fixed content you use as-is. Node XR is an authoring platform: your team builds scenarios of your own environments and protocols and updates them whenever things change. It is buy-a-catalogue versus build-your-own.
Yes. You can build branching conversations, dialogue choices, voice-recording responses and scored decisions — the interactions soft-skills training relies on — but set in your own context rather than a generic module. That means difficult-conversation, feedback or interview scenarios that match your organisation.
It can be. A common setup is running both: a fixed library for generic soft skills, and Node XR for everything specific to you. And building in Node XR is lighter than it sounds — AI Assist drafts scripts, questions and scene images, and our Studio & Production service can capture and hand you an editable scenario if you want production done for you.
That is the whole point of Node XR. Build around your ward, your salon, your site, aligned to your protocols and awarding-body specs, using your own 360° footage or AI-generated scenes — and update it same-day when procedures change, at no extra cost.
Node XR runs one build across Meta Quest, desktop browsers, phones, tablets and immersive walls. You can deploy browser-first to a whole cohort with no headset hardware, then add VR or a projection wall later without rebuilding — the same scenario adapts per device.
Have a question we haven't answered? See the full FAQ → or talk to our team →
Ready to switch from Bodyswaps?
We can migrate your existing content and have your team running in Node XR within a week.