Node XR vs ThingLink

Node XR is what ThingLink users switch to when they need branching, assessment, VR deployment, and analytics in one place.

Feature comparison

The honest side-by-side.

Feature Node XR ThingLink
No-code drag-and-drop authoring Limited
360° video and VR scenarios Varies
AI-assisted scenario generation No
Branching decisions and assessment Partial
SCORM 1.2 + xAPI export Varies
Immersive wall deployment No
Meta Quest, desktop, tablet, mobile: one build Varies
UK data residency + Cyber Essentials Plus Varies
Free sandbox (no credit card) No
Transparent pricing Quote-only

Comparison is based on each vendor's public documentation as of July 2026. Something wrong? Let us know.

Node XR vs ThingLink, answered.

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ThingLink is built for interactive images and virtual tours — annotating media with clickable tags. Node XR is built for assessed immersive training: branching scenarios, weighted scoring, session replay, cohort analytics and native deployment to VR headsets and immersive walls. If you need learners to be marked, not just to explore, that is the line between the two.
Yes. You can build 2D image scenes and 360° image scenes with clickable info, audio and media hotspots — the virtual-tour experience ThingLink does well. Node XR then adds branching decisions, assessment and VR/wall deployment on top of the same scene.
This is the core reason teams switch. Every decision and retry is captured, attempts are auto-marked against weighted competency thresholds, you can watch a 360° replay of a headset session, and results roll up into cohort dashboards and export to your LMS via SCORM and xAPI — audit-ready evidence rather than completion ticks.
If your need is annotated images and light interactivity, ThingLink does that job well and Node XR may be more than you need. Choose Node XR when you need assessed, branching scenarios, VR headset or immersive-wall delivery, or LMS-graded evidence — for example moving from a virtual tour to a marked clinical or vocational assessment.
Yes. Upload the same 360° images, 360° video and flat images you already use, and rebuild them as interactive scenes in Node XR. We also run a migration call to help you rebuild your key content and have your team authoring within a week.

Have a question we haven't answered? See the full FAQ → or talk to our team →

Ready to switch from ThingLink?

We can migrate your existing content and have your team running in Node XR within a week.

See Node XR built live in under 20 minutes.

We'll build a scenario for your exact use case during the call. You leave with a working prototype.

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